Start A Space Adventure




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A Space Adventure

User manual

There are two types of interactions in the game. The commands and actions.

Commands are simple requests , which can often be expressed in a single word and which in general do not affect the objects and locations of the game. Examples of commands are, "Help me" or "Where I am?"

Actions modify the game, they are the things the player can do in the game world . Actions subdivide into types:

  • Moving. For example: "Go to the room".
  • Simple. For example: "Pick up the book" or "Open the closet".
  • Complex. For example: "Write in the book with the pen".

Commands

Help me.

It tells the player how to get help for the game's commands and actions.

Inventory.

It describes the items the player is carrying.
Alternate invocations: What do I have?, What am I carrying?

Send the manual.

It sends the game's instruction manual to the player's email.

Where am I?

It describes the location of the player, including the scenery, exits and objects.
Alternate invocations: Describe, Describe this place.

Where can I go?

It describes where the player can go.
Alternate invocations: What are the exits?

What's in here?

It describes the objects that exist on the site.

Who is here?

Tell the name of the characters that are in the same area and with whom you can interact.

Movement

go to (location).

The command moves the player to the requested location.

Simple actions

These actions require only one verb and one object. For example, OPEN(verb) the BOX(object), PICK(verb) the BOOK(object).

Get the (object).

The player takes the object and adds it to the inventory.
Alternate invocations: Take the (object), Pick up the (object), Grab the (object).

Drop the (object).

The player drops the object.
Alternate invocations: Leave the (object), Release the (object).

Look at the (object).

The player looks at the object to learn its details or discover what is inside of it.
Alternate invocations: Search the (object), Investigate the (object), Survey the (object).

Open the (object).

The player opens an object that has a door or lid, like a cabinet or chest.
Alternate invocations: Unlock the (object).

Close the (object).

The player closes an object that is open, such as a cabinet or box.
Alternate invocations: Lock the (object), Shut the (object).

Read the (object).

The player reads what is written on the object. The object can be a book, a letter or even a plaque.
Alternate invocations: Study the (object), Browse the (object).

Buy the (object), or Buy (amount) units of (object/merchandise).

The player purchases the desired quantity of an object or commodity. This command is only possible in places where products are traded.

Sell the (object), or Sell (amount) units of (object/merchandise).

The player sells the desired quantity of an object or commodity. This command is only possible in places where products are traded.

Talk to (character).

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Alternate invocations: The player starts a conversation with a character who is in the same location.

Talk to (character).

The player repairs an object or repairs a vehicle. This action may only be available in certain locations.

Refuel the (vehicle).

The player refuels the vehicle. This action may only be available in certain locations.

Travel to (destination).

The player moves the vehicle or ship to the requested destination.

Use the (object).

The player uses an object and produces the appropriate effects.

Give the (object) to the (character).

The player gives an object to the non player character.

Complex actions

These are actions that involve a verb and two objects. For example, PUT (verb) the BOOK (object) on the TABLE (object), PUT (verb) the LETTER (object) on the DRAWER (object).

Put the (object) in/on (object).

Place an object on or inside another object. For example: Leave (verb) the book (object) on the table (object), put (verb) the letter (object) inside the box (object).

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