Commands are simple requests , which can often be expressed in a single word and which in general do not affect the objects and locations of the game. Examples of commands are, "Help me" or "Where I am?"
Actions modify the game, they are the things the player can do in the game world . Actions subdivide into types:
It tells the player how to get help for the game's commands and actions.
It describes the items the player is carrying.
Alternate invocations: What do I have?, What am I carrying?
It sends the game's instruction manual to the player's email.
It describes the location of the player, including the scenery, exits and objects.
Alternate invocations: Describe, Describe this place.
It describes where the player can go.
Alternate invocations: What are the exits?
It describes the objects that exist on the site.
Tell the name of the characters that are in the same area and with whom you can interact.
The command moves the player to the requested location.
The player takes the object and adds it to the inventory.
Alternate invocations: Take the (object), Pick up the (object), Grab the (object).
The player drops the object.
Alternate invocations: Leave the (object), Release the (object).
The player looks at the object to learn its details or discover what is inside of it.
Alternate invocations: Search the (object), Investigate the (object), Survey the (object).
The player opens an object that has a door or lid, like a cabinet or chest.
Alternate invocations: Unlock the (object).
The player closes an object that is open, such as a cabinet or box.
Alternate invocations: Lock the (object), Shut the (object).
The player reads what is written on the object. The object can be a book, a letter or even a plaque.
Alternate invocations: Study the (object), Browse the (object).
The player purchases the desired quantity of an object or commodity. This command is only possible in places where products are traded.
The player sells the desired quantity of an object or commodity. This command is only possible in places where products are traded.
Alternate invocations: The player starts a conversation with a character who is in the same location.
The player repairs an object or repairs a vehicle. This action may only be available in certain locations.
The player refuels the vehicle. This action may only be available in certain locations.
The player moves the vehicle or ship to the requested destination.
The player uses an object and produces the appropriate effects.
The player gives an object to the non player character.
Place an object on or inside another object. For example: Leave (verb) the book (object) on the table (object), put (verb) the letter (object) inside the box (object).